![]() ![]() There are many moments where you'll need to act fast and have quick reflexes, like jumping into a moving airship or escaping from spikes while the wall closes. ![]() He also got many moves from rolling on the floor, wall jumping and throwing. But all the levels are very different from each other, from traditional platforms with enemies, chasing Catwoman across the city, a Batmobile level, a labyrinth and even a boss rush.īatman got a myriad of bat-gadgets, like smoke bombs, batrangs, grapplers and shurikens, as expected from the Dark Knight. It's a 2D action game where the player guides Batman until he reaches the villain. There are lots of non-playable characters from the series, like Commissioner Gordon, the reporter Summer Gleeson, Alfred, Robin and the classic villains like The Joker, Clayface and many others. And that's what its all about, is keeping the love for these games alive.Made by Konami in 1994 was based on Batman: The Animated Series (which, by the way, was a revolutionary cartoon at the time) and one of the three games released with the same name in the same year, but each with it's own styles and made by different companiesĮach level is like a mini-TV episode, with a title image just like the cartoon, a quick animated intro talking about what's happening and soon Batman can pick his equipment to bring to the mission. And if you really like the game then having a hard achievement left to get is more incentive to play it. Just be proud of what you've achieved, and have fun. But not every game needs to be master-able by every skill level. There should be achievements for every skill level. Mastering a game should be a real challenge, not a casual playthrough. I actually think its cool when there's games like Alien Crush and Devils Crush where only Sarconius and 1 or 2 others have mastered it. In my opinion its for MASTERS of the game. I reject the opinion that you shouldn't have hard achievements because "it makes it hard to master the game." You don't HAVE to master the game. There are good suggestions in the official forum topic, but it just never happened.Īs for the the No Death playthrough discussion here, I think difficult challenges are fine. I agree with others that this set needs a revision. ![]()
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